Some time ago, we compiled a list of the best horror games and researched how these undervalued items contributed to the overall experience. From creating tension to explaining the mechanics and smuggling small Easter eggs, we have discovered that there is no limit to what a developer can achieve by thinking outside the box.

In fact, there were so many fascinating examples that we couldn’t leave them all out, and since the publication of this original article, there have been many new publications that have found other interesting ways to use the Convention. In this context, it is time to revisit this subject and see what else the collection has to offer.

Advice: Silent Hill 2 – Dead, dead

One of the most common methods of incorporating literature into a horror game is to hide the solutions to the puzzles in a readable text. It is not clear why it is so visible in the genre – except that it gives players a break from all the monster games – but there is probably no IP that shows the title better than Silent Hill.

The obvious highlight is the Free Innocent Man puzzle from the second part of the franchise, which challenges you to define an innocent game in a room full of hung corpses. To decipher it, one must study a nearby engraving that describes each of their crimes (in rhyming verse as if the situation was not cold enough) and the circumstances in which they were caught.

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It is your job to compare these profiles with the relevant authorities to determine which of them have been wrongly accused. This is one of the biggest puzzles of this medium, because it not only challenges your deductive thinking, but also the psychological horror behind Silent Hill 2. Written suggestion plays an important role in creating this reflective atmosphere, with its disturbing verses and images and its dark consequences. Better still, the poem itself is subject to revision – depending on the level of difficulty you choose, this means that you should always take a step back if you lose it later.

Get your bearings: The shipwreck of the city – Letters from Oakmont

While most open world games use lens marks for orientation, the Sinking City is a more practical approach. Instead of appearing miraculously on the compass every time you go on a mission, this game puts you in the good old-fashioned detective business and puts you at the forefront of directions. Sometimes you will need to go to the land register to find local businesses, while in other cases you will need to consult the newspaper archives to find the last known location of the suspect. In any case, you must determine the correct address and enter it manually on the card.

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This mechanical novel is undoubtedly the most enjoyable aspect of Frogware’s work and is central to Okonta’s letter research. This case is one of the first activities of the Scouts and begins with a bundle of letters recording the escape of a missing person trapped in a flooded metropolis. If you decide to follow these instructions, you will face all sorts of terrible surprises that you would otherwise miss. In addition to encouraging visits, the letters also tell effective ghost stories, complemented by vividly written prose reminiscent of the style of H.P. Lovecraft.

Decision to terminate: at the break of 1952

The narrative branch from to the beginning of depends on a number of conditions, including the relationships you develop between the characters, the decisions you make on their behalf and your ability to choose those difficult EQTs. However, one of the most interesting factors is the innovative clues system that regulates the awareness of your avatar’s history.

In short, there are three complete puzzles to solve, and the more clues you find as you navigate through the levels, the more likely you are to dot the i’s and dot the i’s. It seems simple enough until you realize that many of these recordings are quite easy to miss, often hidden in invisible holes or behind obstacles in the environment. In addition, some information can become completely inaccessible if you take the wrong route.

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The best example of this concept is the thread of 1952, in which a series of evidence helps to uncover a complicated conspiracy with an unscrupulous psychiatric hospital and the unclear connection with a collapsed cave in the mine. Among other things, you dig up old film boxes, newspaper articles and an internal message that encourages employees to keep snoopers away. You’ll need to collect everything to get a complete picture of what’s going on, but if you can, you’ll get extra calls, missed shortcuts and all-new options that can save a character’s life.

Extension of the Horizons – Pamaly: Book on Indonesian Spirits

Pamali represents a unique type of horror that highlights cultural taboos and traditional values. Since you cannot really fight the evil beings, your most sensible action is to respect local customs, learn the origin of each spirit and, if possible, soothe the spirit by participating in sacred rites. It’s a really cool room where you have to purify your Indonesian beliefs to succeed.

But if you come from the western province, you are probably at a disadvantage, because many Asian myths will be completely unknown to you here. So you have to pour every piece of paper you find until you understand what calms ghosts. In this sense, Pamali relies more than any other entry in this list on collectibles, because one has to arm oneself with knowledge, not weapons.

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The developers have even published a free accompanying book that serves as a kind of supernatural encyclopedia – it catalogues 30 different types of spirits – with background information, illustrations and anecdotes. It’s like getting a free folkloric education! If this sounds attractive, you should also look at The Witcher 3 (Polish) and Home Sweet Home (Thai), which they also use in the bestiary game to promote local myths.

Arousing Emotions – Last of us: Vertex

Over the years, Naughty Dog’s masterpiece has acquired an unjustified reputation as a nagging pendulum, although it is generally relatively underestimated. Take, for example, the story of Ish, a tragedy conveyed through prosaic notes that are effective precisely because they are at the heart of the subject.

The story unfolds through eight diary entries that tell the story of how a professional fisherman managed to escape the first outbreak of Cordyceps by sailing out to sea and waiting for it to explode. A few months later he landed in Pittsburgh and lived in a nearby sewer, where he took over the hermit’s face on the pier. He leads a paranoid and sheltered life until he meets a desperate family on one of his supply journeys. Contrary to his judgement, he invites them into his house and they form a narrow circle: They share common dishes, go to a shelter and generally build a better life for themselves.

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Unfortunately, the world of The Last of Us is a cruel and unforgivable place where growing attachment to others can be a fatal mistake. And of course the fisherman is finally punished for neglecting his vigilance when one of the residents accidentally opened the door and exposed a group to an infected horde. The holes then have to be filled in, but the whole novel ends with a dark and sentimental cliffhanger (pictured above), which breaks the heart because of its laconic stupidity.

For fun – controls: Child threshold

The structure of the control world is deliberately secretive, which means that exposure is very limited, while you expect to keep a lot of information secret and remember a dozen different initials. So you can easily get lost in the weeds if you try to find all the AWE, HRA, FBC and any resonant waveforms.

The only sure way to understand the whole esoteric cup is to go through every nook and cranny of the House of Wise Men in search of internal correspondence. And the boy makes a game that gives you a lot of homework! In fact, there are over 260 collection pieces that need to be sifted, some of which are crucial if you want to get an idea of what’s going on. But while the amount of reading can be enormous, your work is sometimes rewarded with an episode of Threshold’s adorable children.

These VHS tapes are designed as a communication tool to familiarize young people with the impenetrable office jargon and are part of the integration process for recruits. And since the show was paved on a cheap basis (the staff set up all the sets, recorded all the footage and even provided voices for an improvised puppet company), there’s a charming lo-fi appeal that’s hard to resist.

The hourly efforts of the amateurs are just as surreal and hilarious, reminiscent of the strange and experimental short films we find at 2 a.m. when we go swimming for adults. This unusual comedy stems mainly from the absurdity that scary dolls explain metaphysics in the same way that Sesame Street would have treated ABC. But there are so many highly visible details that need to be appreciated, such as the awkwardly reserved speech, unnecessary cutbacks and ominous, threatening vibrations that underlie many of the dialogues. Add to this a penetrating and contradictory composition of the plot, and you get fascinating collecting material, perhaps even more fascinating than the piece itself.

Emphasis of themes: Bioshock – Picasso Surgery

Bioshock – Thematically dense, raising questions about the nature of free will, dependency, class and religion But as she thinks about these areas with tireless attention, her greatest goal is the objective belief that geniuses must reach their full potential without the rest of the world ignoring it. The dangers of this philosophy can be seen in the game of ascension: an underwater despair in which scientists, creators and researchers have carte blanche to achieve their goals with the means they deem necessary.

By the time you get there, the social experiment will have been a catastrophic failure. The authoritarian despot now has total control over the urban infrastructure (including the oxygen supply), a gang war has broken out in the streets and the inhabitants have gone mad from the gene splits. It turned out that unregulated power was not so good after all!

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To illustrate this point, the title uses audio magazines that reveal more about the unbridled pride that led to the inevitable fall of the Rapture. Dr. Steinman’s magazines are particularly interesting because an experienced surgeon is becoming increasingly interested in the concept of sculpture – the perfect example for those who have unfortunately gone under his knife. Having freed himself from the shackles of conventional morality, he stylized himself as Picasso, who goes beyond the tedious forms of human physiognomy and strives to create a transgressive art. To meet this requirement, it carries out the reconstruction of the characteristics of its patients, regardless of their consent. Of course we will eventually see Steinman’s terrible work, but what really gets under your skin are these crazy observations and vain tirades. It’s definitely a bleed.